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BubbleBound - GGJ2025

Project type

VIdeo game

Date

January 2025

Location

Tel Aviv

Itch.io

Role

Lead artist

BubbleBound is an adorable and quirky walking sim. The theme of the jam was "BUBBLE" so we came to the idea of wanting to mimic the spheres in which hamsters are often depicted. This time around the there weren't many artists on the team, mostly myself and another teammate which had also undertaken some programming, so there was much to do in only 48 hours. After creating the basic idea we began working on art and music and found ourselves influencing each other - the music was inspired by the initial sketches and the art evolved to better encapsulate the feel of the first music demo. Overall this BubbleBound is an experience. No enemies, no timers and no real challenges (other than slightly buggy mechanics) - BubbleBound was created with the hope that the player will take their time and appreciate the ambience and details.
Lead programmer: Denis Fidelman
Gameplay director and artist: Luna Ankory Noy
Original Sound & Music: Mor Sedero
Art director: Lea Goldenberg
Game design and programming support: Tomer Damri, Michael Elboim, Tom Shap.

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